An Introduction to Interactive Programming in Python

This two-part certification course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Part 1 of this class will culminate in building a version of the classic arcade game "Pong".

Created by: John Greiner

Produced in 2013

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Course Description

This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse.

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Instructor Details

John Greiner

John Greiner has been teaching Computer Science at Rice University since 1997. While focusing on introductory computer science, he has also taught many algorithms, theory, and systems courses. He is active in curricular development and policy as well as outreach to high school students. John earned a Ph.D. from Carnegie Mellon University and a B.A. from Rice University.

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