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Course Description

Software engineering and asset production are the means of digital game development, but the end is an intentiol experience. Digital game design is the process of creating, implementing and iteratively refining that experience.This hands-on course will introduce you to the theory (lehr) and practice (kunst) of digital game design. You will modify, design, build and test a number of toys and games using the Perlenspiel gameclavier, a cloud-based, abstract microgame engine programmed in JavaScript. Lectures and readings will familiarize you with key principles and vocabulary of general design, together with issues and methods specific to the development of digital games.

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Instructor Details

Brian Moriarty

Brian Moriarty built his first computer in the fifth grade. This early experience with digital electronics led him to persue a BA in English at Southeastern Massachusetts University (now UMass Dartmouth), where he graduated in 1978. His professional career began later that year, when he sold TRS-80 micros at a Radio Shack store in downtown Worcester, Massachusetts. After working for a few years as a technical writer at Bose Corporation, he became Technical Editor at ANALOG Computing, the first and largest magazine dedicated to Atari home computer systems. His first published games, Adventure in the 5th Dimension (1983) and Crash Dive! (1984), appeared in the pages of ANALOG.

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