Game Development Foundations: Game-Related Math

Created by: Jesse Freeman

Produced in 2017

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Course Description

If you're a game developer, you can overcome many common programming hurdles by knowing just a few commonly used math techniques. In this course, learn about the concepts of grids and collision detection, as well as useful formulas you can apply to a variety of problems. Throughout the course, Jesse Freeman focuses on beginner-level game math and uses JavaScript in his examples. He covers three main topics - layout, collision, and formulas - beginning with layout, where he goes into centering objects and working with grids. Next, he discusses collisions, where he takes you through point collisions, rectangle collisions, and how to tell the distance between two points. Finally, he covers formulas for calculating health and experience. By the time you wrap up this course, you'll have some basic math skills that you can apply to any game.

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Instructor Details

Jesse Freeman

Jesse Freeman is the head of partner and framework marketing at Amazon, and a developer marketing specialist.

Jesse has been on the cutting edge of interactive development, with a focus on the web and mobile platforms, for over fifteen years. As an expert in his field, Jesse has worked for Amazon, Microsoft, MLB, HBO, the New York Jets, Volkswagen, Tommy Hilfiger, Heavy, and many more. In addition to development, Jesse has a background in fine art, with a masters in interactive computer art from the School of Visual Arts.

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