Learning HTML Canvas

Created by: Joe Marini

Produced in 2018

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Course Description

JavaScript developers can create freeform graphics on a drawing surface known as the Canvas. The Canvas unlocks the ability to create rich, native web applications with 2D and 3D graphics. In this course, instructor Joe Marini introduces the technical concepts behind Canvas and shows how to perform drawing operations directly in a webpage. Learn how to draw basic and complex shapes, adjust colors and styles, and add shadows, patterns, and gradients. Then explore more advanced techniques such as scaling, rotating, and compositing objects. Plus, discover how to use Canvas elements to build a full-featured slideshow and a double-buffered animation.

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Instructor Details

Joe Marini

Joe Marini is a senior developer advocate at Google and a developer of Dreamweaver and Windows Phone.

Joe Marini is a senior developer advocate at Google, and has worked in the web and software industries for more than 20 years. He was an original member of the Dreamweaver engineering team at Macromedia, and held prominent early roles in creating products such as QuarkXPress, Microsoft Expression Blend, mFactory's mTropolis, and Extensis QX-Tools. He is regularly a featured speaker at industry conferences and has authored or co-authored several publications on web and software development. Prior to Google, Joe was responsible for the mobile web developer platform for Windows Phone 7 at Microsoft. His book, The Document Object Model, is widely regarded as the definitive resource for working with the DOM.

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