Intro to Procedural Modeling with Houdini (Udemy.com)
Procedural Generate Geometry with Houdini!
Created by: Gametutor :-)
Produced in 2015
What you will learn
- Utilize the Powerful Houdini Node based Workflow
- Understand how to connect nodes together to create procedural systems
- Build your own procedural models for use in your own game projects
Quality Score
Overall Score : 78 / 100
Live Chat with CourseDuck's Co-Founder for Help
Course Description
- If you have any desire to want to make procedural models
- If you have a drive to want to begin using the Houdini 3D package
- If procedural modeling is something you have always been interested in but didnt know where to start, then this course is for you!
Instructor Details
- 3.9 Rating
- 7 Reviews
Gametutor :-)
Gametutor teaches the latest in game development and technical art for Unity 3D, Houdini 14, Houdini Engine, C#, and Substance Designer. Gametutor has been teaching industry professionals, online, for over a year and a half, and continues to push the boundaries of game development education.
Noah Kaarbo (Co-Creator / Designer / Entrepreneur), has worked in the Game Industry for over 14 years. He has helped ship over 20 AAA titles, ranging from Halo Reach to countless Forza, Call of Duty, and infamous franchises. He is proud to be contributing his skill sets to Gametutor.
Kenny Lammers (Co-Creator / Instructor / Programmer / Technical Artist) has worked in the Game Industry for over 14 years, for large game companies such as Microsoft Games Studios, Activision Blizzard, Surreal Software, Eline Media and Amazon. He has a deep knowledge of C# programming, Shader Development for Games, General Technical Art Techniques, Modeling, Texturing, and Teaching. He has taught course online, for Digipen, and for the University of Washington.
Our Goal with Gametutor is to bring the highest quality Technical Art and Programming training, to the masses, and show how awesome game development can be!